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Build Stunning Real-time VFX with Unreal Engine 5

You're reading from   Build Stunning Real-time VFX with Unreal Engine 5 Start your journey into Unreal particle systems to create realistic visual effects using Niagara

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Product type Paperback
Published in May 2023
Publisher Packt
ISBN-13 9781801072410
Length 312 pages
Edition 1st Edition
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Author (1):
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Hrishikesh Andurlekar Hrishikesh Andurlekar
Author Profile Icon Hrishikesh Andurlekar
Hrishikesh Andurlekar
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Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1: Introduction to Niagara and Particle Systems in Unreal Engine 5
2. Chapter 1: Getting Started with Unreal Engine Particle System Frameworks FREE CHAPTER 3. Chapter 2: Understanding Particle System Concepts 4. Chapter 3: Exploring Niagara Concepts and Architecture 5. Chapter 4: Building Our First Niagara System 6. Chapter 5: Diving into Emitter-System Overrides 7. Part 2: Dive Deeper into Niagara for VFX
8. Chapter 6: Exploring Dynamic Inputs 9. Chapter 7: Creating Custom Niagara Modules 10. Chapter 8: Local Modules and Versioning 11. Chapter 9: Events and Event Handlers 12. Chapter 10: Debugging Workflow in Niagara 13. Chapter 11: Controlling Niagara Particles Using Blueprints 14. Index 15. Other Books You May Enjoy

Debug console commands

While the Niagara Debugger is an excellent tool, we may not need all the features it has. We may want to use the debug features at runtime without the interface, or we may want to be able to log them during gameplay testing, or we may even want to trigger the debug features at certain points in our game to debug specific areas in our games.

We can do all of this and much more with the help of console commands. These commands can be typed in the Unreal Editor console located in the Output Log panel:

Fig. 9.34: Typing the Niagara debug commands in the console

It can also be triggered through the Execute Console Command node in Blueprints:

Figure 10.35: Using the Execute Console Command node in Blueprints to trigger the debug commands

Let us have a look at an example of a console command:

fx.Niagara.Debug.Hud Enabled=1 OverviewEnabled=1

This command by itself can be seen here:

fx.Niagara.Debug.Hud
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