In this chapter, you learned about common issues that could impact the printability of your model. You learned to be on the lookout for duplicate vertices and how to use Blender to remove them. You learned how to review and correct bad face normals. You learned about the tricky concept of non-manifold edges. You enabled the 3D Print Toolbox add-on and used that in your quest to identify and correct non-manifold edges. Finally, you learned how outside tools, such as the 3D Builder in Windows 10, can be used to repair your models.
Throughout this book, you have seen how Blender can be used for a variety of projects. Blender can help with jewelry projects, such as the profile pendant and the coordinate bracelet. Blender can accommodate architectural models, as seen with the house figurine. Finally, you are not limited to geometric, precisely-sized models. With the human hand...