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Beginning C++ Game Programming

You're reading from   Beginning C++ Game Programming Learn C++ from scratch and get started building your very own games

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786466198
Length 520 pages
Edition 1st Edition
Languages
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Toc

Table of Contents (18) Chapters Close

Preface 1. C++, SFML, Visual Studio, and Starting the First Game FREE CHAPTER 2. Variables, Operators, and Decisions – Animating Sprites 3. C++ Strings, SFML Time, Player Input, and HUD 4. Loops, Arrays, Switch, Enumerations, and Functions – Implementing Game Mechanics 5. Collisions, Sound, and End Conditions – Making the Game Playable 6. Object-Oriented Programming, Classes, and SFML Views 7. C++ References, Sprite Sheets, and Vertex Arrays 8. Pointers, the Standard Template Library, and Texture Management 9. Collision Detection, Pickups, and Bullets 10. Layering Views and Implementing the HUD 11. Sound Effects, File I/O, and Finishing the Game 12. Abstraction and Code Management – Making Better Use of OOP 13. Advanced OOP – Inheritance and Polymorphism 14. Building Playable Levels and Collision Detection 15. Sound Spatialization and HUD 16. Extending SFML Classes, Particle Systems, and Shaders 17. Before you go...

The Thomas Was Late game

At this point, if you haven't already, I would suggest you go and watch a video of Thomas Was Alone at http://store.steampowered.com/app/220780/. Notice the really simple but aesthetically excellent graphics. The video also shows a variety of gameplay challenges such as using the character's different attributes (height, jump, power, and so on). To keep our game simple without losing the challenge, we will have fewer puzzle features than Thomas Was Alone, but will have the additional challenge of creating the need for two players to play cooperatively. Just to make sure the game is not too easy, we will also make the players race against the clock, hence why the name of our game is Thomas Was Late.

Features of Thomas Was Late

Our game will not be nearly as advanced as the masterpiece that we are attempting to emulate, but it will have a good selection of exciting gameplay features:

  • A clock that count downs from a time appropriate to the challenge of...
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