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Augmented Reality for Developers

You're reading from   Augmented Reality for Developers Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia

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Product type Paperback
Published in Oct 2017
Publisher Packt
ISBN-13 9781787286436
Length 548 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Krystian Babilinski Krystian Babilinski
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Krystian Babilinski
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Toc

Table of Contents (10) Chapters Close

Preface 1. Augment Your World FREE CHAPTER 2. Setting Up Your System 3. Building Your App 4. Augmented Business Cards 5. AR Solar System 6. How to Change a Flat Tire 7. Augmenting the Instruction Manual 8. Room Decoration with AR 9. Poke the Ball Game

Introduction to Unity

When opening Unity, you are given the choices to start a new project, open an existing project, or watch a getting started video, as shown here:

To get started, let's create a new 3D project. Name it AR_is_Awesome or whatever you'd like as shown ahead:

Fill in the name for your project and verify that the folder location is what you want. Ensure that 3D is selected. There is no need to select any extra asset packages at this time. Click on Create Project.

Exploring the Unity Editor

Your new project opens in the Unity Editor, as shown here in its default layout:

The Unity Editor consists of a number of non-overlapping windows, or panels, that may be subdivided into panes. Here's a brief...

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