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Augmented Reality for Developers

You're reading from   Augmented Reality for Developers Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia

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Product type Paperback
Published in Oct 2017
Publisher Packt
ISBN-13 9781787286436
Length 548 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Krystian Babilinski Krystian Babilinski
Author Profile Icon Krystian Babilinski
Krystian Babilinski
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Table of Contents (10) Chapters Close

Preface 1. Augment Your World FREE CHAPTER 2. Setting Up Your System 3. Building Your App 4. Augmented Business Cards 5. AR Solar System 6. How to Change a Flat Tire 7. Augmenting the Instruction Manual 8. Room Decoration with AR 9. Poke the Ball Game

Software design patterns


Software design patterns are not hard-and-fast programming rules, but are general, reusable solutions to commonly occurring problems in software design. Over the years, people have identified such patterns and given them names. The details often vary depending on the context and who you are talking to. Having design patterns helps avoid re-inventing the wheel in each project and choosing solutions to problems that have been visited before. It also provides a vocabulary for us to talk about how to implement our projects.

Note

To learn more about software design patterns, we recommend these books:Head First Design Patterns: A Brain Friendly Guide, Freeman et al.--a popular, practical, less formal approach to learning design patterns (2004)Patterns of Enterprise Application Architecture, Martin Fowler--the classic book from an object-oriented design pioneer (2002)Design Patterns: Elements of Reusable Object-Oriented Software, Gamma et al.--the original book on design...

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