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Android NDK Beginner`s Guide - Second Edition

You're reading from   Android NDK Beginner`s Guide - Second Edition Discover the native side of Android and inject the power of C/C++ in your applications

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Product type Paperback
Published in Apr 2015
Publisher Packt
ISBN-13 9781783989645
Length 494 pages
Edition 1st Edition
Languages
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Author (1):
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Sylvain Ratabouil Sylvain Ratabouil
Author Profile Icon Sylvain Ratabouil
Sylvain Ratabouil
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Table of Contents (13) Chapters Close

Preface 1. Setting Up Your Environment FREE CHAPTER 2. Starting a Native Android Project 3. Interfacing Java and C/C++ with JNI 4. Calling Java Back from Native Code 5. Writing a Fully Native Application 6. Rendering Graphics with OpenGL ES 7. Playing Sound with OpenSL ES 8. Handling Input Devices and Sensors 9. Porting Existing Libraries to Android 10. Intensive Computing with RenderScript 11. Afterword Index

Time for action – playing background music


Let's open and play an MP3 music file with OpenSL ES:

  1. MP3 files are opened by OpenSL using a POSIX file descriptor pointing to the chosen file. Improve jni/ResourceManager.cpp created in the previous chapters by defining a new structure ResourceDescriptor and appending a new method descriptor():

    ...
    struct ResourceDescriptor {
        int32_t mDescriptor;
        off_t mStart;
        off_t mLength;
    };
    
    class Resource {
    public:
        ...
        status open();
        void close();
        status read(void* pBuffer, size_t pCount);
    
        ResourceDescriptor descriptor();
    
        bool operator==(const Resource& pOther);
    
    private:
        ...
    };
    #endif
  2. Implement jni/ResourceManager.cpp. Of course, makes use of the asset manager API to open the descriptor and fill a ResourceDescriptor structure:

    ...
    ResourceDescriptor Resource::descriptor() {
        ResourceDescriptor lDescriptor = { -1, 0, 0 };
        AAsset* lAsset = AAssetManager_open(mAssetManager, mPath,
                                ...
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