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Android NDK Beginner`s Guide - Second Edition

You're reading from   Android NDK Beginner`s Guide - Second Edition Discover the native side of Android and inject the power of C/C++ in your applications

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Product type Paperback
Published in Apr 2015
Publisher Packt
ISBN-13 9781783989645
Length 494 pages
Edition 1st Edition
Languages
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Author (1):
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Sylvain Ratabouil Sylvain Ratabouil
Author Profile Icon Sylvain Ratabouil
Sylvain Ratabouil
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Table of Contents (13) Chapters Close

Preface 1. Setting Up Your Environment FREE CHAPTER 2. Starting a Native Android Project 3. Interfacing Java and C/C++ with JNI 4. Calling Java Back from Native Code 5. Writing a Fully Native Application 6. Rendering Graphics with OpenGL ES 7. Playing Sound with OpenSL ES 8. Handling Input Devices and Sensors 9. Porting Existing Libraries to Android 10. Intensive Computing with RenderScript 11. Afterword Index

Where you can go

The C/C++ ecosystem has existed for several decades now and is full of richness. We ported some libraries, but a lot more are out there and waiting to get ported. Actually, many of them, which are listed as follows, work without the need of a full code revamp:

  • Bullet (http://bulletphysics.org/) is an example of a physics engine that can be ported right away in a few minutes
  • Irrlicht (http://irrlicht.sourceforge.net/) is one of the many 3D engines that can run on Android
  • OpenCV (http://opencv.org/) is a computer vision and machine-learning library, which allows your application to "see" and understand the outside world through the camera
  • GLM (http://glm.g-truc.net/) is a useful library for OpenGL ES 2 to handle matrix calculations in a fully C++ way
  • Intel Threading Building Block library (https://www.threadingbuildingblocks.org/), or more commonly TBB, is an interesting library for those who need massive parallelization with their native code

Some libraries have been...

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