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Android Game Programming By Example

You're reading from   Android Game Programming By Example Harness the power of the Android SDK by building three immersive and captivating games

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781785280122
Length 388 pages
Edition 1st Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Toc

Table of Contents (13) Chapters Close

Preface 1. Player 1 UP FREE CHAPTER 2. Tappy Defender – First Step 3. Tappy Defender – Taking Flight 4. Tappy Defender – Going Home 5. Platformer – Upgrading the Game Engine 6. Platformer – Bob, Beeps, and Bumps 7. Platformer – Guns, Life, Money, and the Enemy 8. Platformer – Putting It All Together 9. Asteroids at 60 FPS with OpenGL ES 2 10. Move and Draw with OpenGL ES 2 11. Things That Go Bump – Part II Index

A closer look at the games

Here is a quick glimpse at the three projects.

Tappy Defender

Fly Flappy Bird-style with one finger to reach your home planet, while avoiding multiple enemies. Features include:

  • Basic animation
  • Home screen
    Tappy Defender
  • Collision detection
  • High scores
  • Simple HUD
  • One-finger touch screen controls
    Tappy Defender

Tough retro platformer

This is a genuinely tough-to-beat retro style platform game. We have to guide Bob from the underground fire caves through the city, forest, and finally to the mountains. It has four challenging levels. Features include:

  • A more advanced, flexible game engine
  • More advanced "sprite sheet" character animation
  • A level builder engine to design your levels in text format
  • Multiple scrolling parallax backgrounds
  • Transition between levels
  • A more advanced HUD
    Tough retro platformer
  • Add loads of extra diverse levels
  • Sound manager to easily manage sound FX
  • Pickups
  • An upgradeable gun
  • Seek-and-destroy enemy drones
  • Simple AI scripting for patrolling enemy guards
  • Hazards such as fire pits
  • Scenery objects to create atmosphere
    Tough retro platformer

Asteroids simulator

This is a classic shooter with retro vector-graphics style visuals. It involves clearing waves of smoothly animated spinning asteroids with a rapid fire gun. Features include:

  • 60 frames per second or better, even on old hardware
  • An introduction to OpenGL ES 2
  • Shooter with waves of progressive difficulty
  • Advanced multiphase collision detection
    Asteroids simulator
You have been reading a chapter from
Android Game Programming By Example
Published in: Jun 2015
Publisher:
ISBN-13: 9781785280122
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