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AndEngine for Android Game Development Cookbook

You're reading from   AndEngine for Android Game Development Cookbook AndEngine is a simple but powerful 2D game engine that's ideal for developers who want to create mobile games. This cookbook will get you up to speed with the latest features and techniques quickly and practically.

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Product type Paperback
Published in Jan 2013
Publisher Packt
ISBN-13 9781849518987
Length 380 pages
Edition 1st Edition
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Authors (3):
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Brian Boyles Brian Boyles
Author Profile Icon Brian Boyles
Brian Boyles
Nicolas Gramlich Nicolas Gramlich
Author Profile Icon Nicolas Gramlich
Nicolas Gramlich
JAYME SCHROEDER JAYME SCHROEDER
Author Profile Icon JAYME SCHROEDER
JAYME SCHROEDER
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Toc

Table of Contents (18) Chapters Close

AndEngine for Android Game Development Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. AndEngine Game Structure FREE CHAPTER 2. Working with Entities 3. Designing Your Menu 4. Working with Cameras 5. Scene and Layer Management 6. Applications of Physics 7. Working with Update Handlers 8. Maximizing Performance 9. AndEngine Extensions Overview 10. Getting More From AndEngine Source Code for MagneTank Index

Applying a HUD to the camera


A HUD (Heads-Up Display ) can be a very useful component for even the simplest of games. The purpose of the HUD is to contain a set of buttons, text, or any other Entity object in order to supply the user with an interface. The HUD has two key points; the first being that the HUD's children will always be visible onscreen, regardless of whether or not the camera changes position. The second point is the fact that the HUD's children will always be shown in front of the scene's children. In this chapter, we're going to be applying a HUD to the camera in order to supply users with an interface during gameplay.

How to do it...

Import the following code into the onCreateEngineOptions() method of any BaseGameActivity of your choice, substituting the camera type in this code snippet if necessary:

@Override
public EngineOptions onCreateEngineOptions() {

  // Create the camera
  Camera mCamera = new Camera(0, 0, WIDTH, HEIGHT);

  // Create the HUD
  HUD mHud = new HUD...
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