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3D Environment Design with Blender

You're reading from   3D Environment Design with Blender Enhance your modeling, texturing, and lighting skills to create realistic 3D scenes

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Product type Paperback
Published in Jan 2023
Publisher Packt
ISBN-13 9781803235851
Length 344 pages
Edition 1st Edition
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Authors (2):
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Abdelilah Hamdani Abdelilah Hamdani
Author Profile Icon Abdelilah Hamdani
Abdelilah Hamdani
Carlos Barreto Carlos Barreto
Author Profile Icon Carlos Barreto
Carlos Barreto
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Toc

Table of Contents (20) Chapters Close

Preface 1. Part 1: Turn a Real Reference into a Realistic 3D Scene in Blender
2. Chapter 1: Most Common Modeling Mistakes That Prevent You from Achieving Photorealism FREE CHAPTER 3. Chapter 2: The Basics of Realistic Texturing in Blender 4. Chapter 3: Efficient Unwrapping and Texturing in Blender 5. Chapter 4: Creating Realistic Natural Plants in Blender 6. Chapter 5: Achieve Photorealistic Lighting in Your Environment with Blender 7. Part 2: Creating Realistic Landscapes in Blender
8. Chapter 6: Creating Realistic Landscapes in Blender 9. Chapter 7: Creating and Animating Realistic, Natural-Looking Water 10. Chapter 8: Creating Procedural Mud Material 11. Chapter 9: Texturing the Landscape with Mud Material 12. Part 3: Creating Natural Assets
13. Chapter 10: Creating Natural Assets: Rock 14. Chapter 11: Creating Realistic Flowers in Blender 15. Part 4: Rendering Epic Landscape Shots
16. Chapter 12: Using Particle System to Scatter Objects in Blender 17. Chapter 13: Finalizing the Landscape Scene – Lighting, Rendering, and Compositing 18. Index 19. Other Books You May Enjoy

Rendering our scene

One of the most important aspects to learn when becoming a 3D artist is how to create professional-looking renders of the scenes you created. However, before giving your scene a render, you need to add a camera to your scene and put it in a specific viewport.

Adding a camera to a scene

Adding a camera to your scene is simple. Press Shift + A in the 3D Viewport, scroll down, and you will find the Camera object. When you add the Camera object, it will appear in your scene, as shown here:

Figure 13.13 – Adding a Camera object to a scene

Figure 13.13 – Adding a Camera object to a scene

Next, we need to correctly position our camera for rendering. So, let’s find the best shot by navigating to a point in our 3D Viewport that includes everything – the landscape, water, flowers, and rocks – as shown here:

Figure 13.14 – Picking the best shot to position the camera

Figure 13.14 – Picking the best shot to position the camera

Now, we want the camera to be pointing at this scene. To...

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