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3D Character Rigging in Blender

You're reading from   3D Character Rigging in Blender Bring your characters to life through rigging and make them animation-ready

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781803238807
Length 164 pages
Edition 1st Edition
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Author (1):
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Jaime Kelly Jaime Kelly
Author Profile Icon Jaime Kelly
Jaime Kelly
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Table of Contents (14) Chapters Close

Preface 1. Part 1: An Introduction
2. Chapter 1: Introduction to Rigs and Terminologies FREE CHAPTER 3. Chapter 2: Starting with Bones 4. Part 2: Rigging
5. Chapter 3: Using Weighting Tools to Give Life to a Mesh 6. Chapter 4: Beginning the Rigging Process 7. Chapter 5: Getting Started with Weight Painting 8. Part 3: Advanced Techniques
9. Chapter 6: Using IK and Rig Controls 10. Chapter 7: Getting Started with Shape Keys 11. Chapter 8: Beyond the Basics 12. Index 13. Other Books You May Enjoy

Rigging the feet

You should already know the process for painting weights, but here it is again:

  1. As we did in the previous section, select the correct bones and mesh in weight paint mode.
  2. Set the weight and strength of the default brush you have to a desired amount (1.0 will do for now).
  3. Hold and left-click over the mesh to begin painting weights onto it.

By following these steps, you should have something that looks like this:

Figure 5.3 – Initial toe weights

Figure 5.3 – Initial toe weights

With your current brush, Draw, you will see that you paint hard lines; there’s a Blur brush we can use to give softer edges once we have laid down our weights. The Blur tool is great for making soft transitions between two bones; here is how to find it:

  1. Head to the left-hand side of Blender to find a small gray pull tab.
  2. Click this tab to reveal brushes you can use in Weight Paint Mode:
Figure 5.4 – Finding the Blur tool

Figure 5.4 – Finding...

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