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XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition

You're reading from   XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition Create your own exciting games with Visual Basic and Microsoft XNA 4.0

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849692403
Length 424 pages
Edition 1st Edition
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (16) Chapters Close

XNA 4.0 Game Development by Example – Visual Basic Edition Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introducing XNA Game Studio FREE CHAPTER 2. Flood Control – Underwater Puzzling 3. Flood Control – Smoothing Out the Rough Edges 4. Asteroid Belt Assault – Lost in Space 5. Asteroid Belt Assault – Special Effects 6. Robot Rampage – Multi-Axis Mayhem 7. Robot Rampage – Lots and Lots of Bullets 8. Gemstone Hunter - Put on your Platform Shoes 9. Gemstone Hunter—Standing on your Own Two Pixels Index

Time for action – creating the StarField class


  1. Add a new class file called StarField.vb to the Asteroid Belt Assault project.

  2. Add the following declarations to the StarField class:

    Private stars As List(Of Sprite) = new List(Of Sprite)
    Private screenWidth As Integer = 800
    Private screenHeight As Integer = 600
    Private rand As Random = new Random()
    Private colors As Color() = { Color.White, Color.Yellow,
                                  Color.Wheat, Color.WhiteSmoke,
                                  Color.SlateGray}
  3. Add a constructor to the StarField class:

    Public Sub New(
            screenWidth As Integer,
            screenHeight As Integer,
            starCount As Integer,
            starVelocity As Vector2,
            texture As Texture2D,
            frameRectangle As Rectangle)
        Me.screenWidth = screenWidth
        Me.screenHeight = screenHeight
        For x As Integer = 0 to starCount
            stars.Add(new Sprite(
                new Vector2(CSng(rand.Next(0,screenWidth)), 
                    CSng(rand.Next(0,screenHeight...
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