Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
XNA 4.0 Game Development by Example: Beginner's Guide

You're reading from   XNA 4.0 Game Development by Example: Beginner's Guide The best way to start creating your own games is simply to dive in and give it a go with this Beginner‚Äôs Guide to XNA. Full of examples, tips, and tricks for a solid grounding.

Arrow left icon
Product type Paperback
Published in Sep 2010
Publisher Packt
ISBN-13 9781849690669
Length 428 pages
Edition 1st Edition
Arrow right icon
Author (1):
Arrow left icon
Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
Arrow right icon
View More author details
Toc

Table of Contents (15) Chapters Close

XNA 4.0 Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
Preface
1. Introducing XNA Game Studio FREE CHAPTER 2. Flood Control – Underwater Puzzling 3. Flood Control – Smoothing Out the Rough Edges 4. Asteroid Belt Assault – Lost in Space 5. Asteroid Belt Assault – Special Effects 6. Robot Rampage – Multi-Axis Mayhem 7. Robot Rampage – Lots and Lots of Bullets 8. Gemstone Hunter – Put on Your Platform Shoes 9. Gemstone Hunter – Standing on Your Own Two Pixels Index

Time for action – play SquareChase!


  1. Run your game by clicking on Start Debugging from the Debug menu or hit F5 on the keyboard.

  2. Play an exciting game of SquareChase by holding down the mouse button and trying to catch the squares with your mouse cursor:

What just happened?

You just finished your first XNA game, that's what!

Granted it is not exactly the next blockbuster, but at only 33 lines of code, it implements a simple game mechanic, user input, score tracking and display, and clock-based timing. Not bad for a few minutes work.

Have a go hero

As simple as it is, here are a couple of enhancements you could make to SquareChase:

  • Vary the size of the square, making it smaller every few times the player catches one, until you reach a size of 10 pixels.

  • Start off with a higher setting for TimePerSquare and decrease it a little each time the player catches a square. (Hint: You'll need to remove the const declaration in front of TimePerSquare if you wish to change it at runtime).

You have been reading a chapter from
XNA 4.0 Game Development by Example: Beginner's Guide
Published in: Sep 2010
Publisher: Packt
ISBN-13: 9781849690669
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image