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XNA 4.0 Game Development by Example: Beginner's Guide

You're reading from   XNA 4.0 Game Development by Example: Beginner's Guide The best way to start creating your own games is simply to dive in and give it a go with this Beginner‚Äôs Guide to XNA. Full of examples, tips, and tricks for a solid grounding.

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Product type Paperback
Published in Sep 2010
Publisher Packt
ISBN-13 9781849690669
Length 428 pages
Edition 1st Edition
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (15) Chapters Close

XNA 4.0 Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
Preface
1. Introducing XNA Game Studio FREE CHAPTER 2. Flood Control – Underwater Puzzling 3. Flood Control – Smoothing Out the Rough Edges 4. Asteroid Belt Assault – Lost in Space 5. Asteroid Belt Assault – Special Effects 6. Robot Rampage – Multi-Axis Mayhem 7. Robot Rampage – Lots and Lots of Bullets 8. Gemstone Hunter – Put on Your Platform Shoes 9. Gemstone Hunter – Standing on Your Own Two Pixels Index

Summary


Chapter 4 has us well on our way to implementing a playable version of Asteroid Belt Assault. We have covered:

  • Building a generic Sprite class to represent objects within the game world

  • Creating a scrolling star field using a large number of sprites that update their own positions and a class to encapsulate the management of the star field as a whole

  • Implementing an asteroid field, with asteroids that rebound off each other using elastic collisions to simulate realistic changes in direction and speed

  • Creating manager classes for shots, the player's star fighter, and enemy ships

  • Designing an Enemy class that can follow a set of waypoints as the ships traverse the screen

  • Building an EnemyManager that controls enemy spawn rates and establishes waypoint paths for enemies to follow, as well as controlling enemy fire at the player

In the next chapter, we will finish building the Asteroid Belt Assault game by adding a collision detection system, particle effects, sound effects, and more.

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