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XNA 4 3D Game Development by Example: Beginner's Guide

You're reading from   XNA 4 3D Game Development by Example: Beginner's Guide Create action-packed 3D games with the Microsoft XNA Framework with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849687089
Length 322 pages
Edition 1st Edition
Languages
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (16) Chapters Close

XNA 4 3D Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introduction to XNA FREE CHAPTER 2. Cube Chaser – A Flat 3D World 3. Cube Chaser – It's A-Mazing! 4. Cube Chaser – Finding Your Way 5. Tank Battles – A War-torn Land 6. Tank Battles – The Big Guns 7. Tank Battles – Shooting Things 8. Tank Battles – Ending the War 9. Mars Runner 10. Mars Runner – Reaching the Finish Line

Time for action – scoring


To implement the scoring system for Mars Runner, perform the following steps:

  1. 1. Add two fields to the MarsRunnerPlayScreen class as follows:

    float score = 0;
    SpriteFont font;
  2. 2. In the LoadContent() method of the MarsRunnerPlayScreen class, initialize the font field as follows:

    font = content.Load<SpriteFont>("gamefont");
  3. 3. In the Update() method of the MarsRunnerPlayScreen class, inside the if statement that checks playerPosition, increment the player's score, and add an else condition that ends the game if the player has reached the end of the track. The new if statement should read as follows:

    if (playerPosition < 2880)
    {
        playerPosition += 15 * elapsed;
        skybox.Rotation += 0.1f * elapsed;
        score += elapsed;
    }
    else
    {
        EndGame();
    }
  4. 4. Still in the Update() method, inside the if statement checking for player hits on enemies, increase the player's score just after the call to enemy.CrashSaucer() as follows:

    score += 100;
  5. 5. In the Draw() method of...

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