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Xamarin Blueprints

You're reading from   Xamarin Blueprints Leverage the power of Xamarin to create stunning cross-platform and native apps

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Product type Paperback
Published in Sep 2016
Publisher Packt
ISBN-13 9781785887444
Length 516 pages
Edition 1st Edition
Languages
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Author (1):
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Michael Williams Michael Williams
Author Profile Icon Michael Williams
Michael Williams
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Table of Contents (9) Chapters Close

Preface 1. Building a Gallery Application FREE CHAPTER 2. Building a SpeechTalk Application 3. Building a GPS Locator Application 4. Building an Audio Player Application 5. Building a Stocklist Application 6. Building a Chat Application 7. Building a File Storage Application 8. Building a Camera Application

Cross-platform development with Xamarin.Forms


The key ingredient in cross-platform development with Xamarin is code sharing. Sharing native code is great, but we still have the issue of writing separate user interface code for each platform. The Windows Presentation Framework (WPF) is a presentation system which uses an XML-based language known as Extensible Application Markup Language (XAML). Xamarin.Forms uses WPF and the Model-View-View-Model (MVVM) paradigm to build native user interfaces from a single C# shared code base, whilst maintaining access to all native APIs on each platform.

The preceding diagram represents a native architecture. We keep all the sharable code Inside the Shared C# App Logic block (normally a shared project) for each platform project to access, i.e. the GalleryItem class would be kept here since it is shared between both projects.

So how would this look in Xamarin.Forms?

Using Xamarin.Forms, since we have the ability to share the user interface screens, we can share...

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