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WebGL Beginner's Guide

You're reading from   WebGL Beginner's Guide If you're a JavaScript developer who wants to take the plunge into 3D web development, this is the perfect primer. From a basic understanding of WebGL structure to creating realistic 3D scenes, everything you need is here.

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849691727
Length 376 pages
Edition 1st Edition
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Table of Contents (18) Chapters Close

WebGL Beginner's Guide
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with WebGL FREE CHAPTER 2. Rendering Geometry 3. Lights! 4. Camera 5. Action 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques Index

Chapter 7. Textures

So far, we've added details to our scene with geometry, vertex colors, and lighting; but often that won't be enough to achieve the look that we want. Wouldn't it be great if we could "paint" additional details onto our scene without needing additional geometry? We can, through a technique called texture mapping. In this chapter, we'll examine how we can use textures to make our scene more detailed.

In this chapter, we'll learn the following:

  • How to create a texture

  • How to use a texture when rendering

  • Filter and wrapping modes and how they affect the texture's use

  • Multi-texturing

  • Cube mapping

Let's get started!

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