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Unreal Engine 4.X By Example

You're reading from   Unreal Engine 4.X By Example An example-based practical guide to get you up and running with Unreal Engine 4.X

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Product type Paperback
Published in Jul 2016
Publisher Packt
ISBN-13 9781785885532
Length 506 pages
Edition 1st Edition
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Author (1):
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Benjamin Carnall Benjamin Carnall
Author Profile Icon Benjamin Carnall
Benjamin Carnall
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Table of Contents (12) Chapters Close

Preface 1. Introduction to Unreal Engine 4 FREE CHAPTER 2. Blueprints and Barrels – Your First Game 3. Advanced Blueprint, Animation, and Sound 4. Unreal Engine, C++, and You 5. Upgrade Activated – Making Bounty Dash with C++ 6. Power Ups for Your Character, Power Ups for the User 7. Boss Mode Activated – Unreal Robots 8. Advanced AI and Unreal Rendering 9. Creating a Networked Shooter 10. Goodbyes and Thank yous Index

Modifying the Hello Sphere Blueprint

Double-click on the HelloUnrealBP to open it. Now, you should be able to see our spherical friend front and center within the Viewport. You will also notice that the components we added to our Hello Sphere can be found in the Components panel and as variables in the My Blueprint panel. This is so that we can get references to our components within our Blueprint Graphs.

Our goal is to have it, so we can approach our Hello sphere and the 3D text will change from Hello World to Hello Player. To do this, we are going to need to add another component, work with the Blueprints Event Graph, and utilize an Event.

The first thing we need to do is provide a volume we can use to detect other overlapping actors. To do this, we need to add a SphereCollision component via the Add Component button in the top-left corner of the Blueprint window. Do this now, and name it SphereCollision. With the new component selected in the Components panel, you should be able to see...

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