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Unreal Engine 4 Game Development Quick Start Guide

You're reading from   Unreal Engine 4 Game Development Quick Start Guide Programming professional 3D games with Unreal Engine 4

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789950687
Length 202 pages
Edition 1st Edition
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Author (1):
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Rachel Cordone Rachel Cordone
Author Profile Icon Rachel Cordone
Rachel Cordone
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Summary

The decision to use C++ or Blueprints in your project is down to personal preference in most cases. Sometimes, you will need the speed advantages that C++ provides. Sometimes, you will need some functionality that Blueprints don't provide by default.

Most complex projects will most likely end up with both C++ and Blueprint code. For this reason, it's important to know how they interact, and how to get access to the C++ side of things from Blueprints. I hope this chapter has helped with that.

Next up, we will take a look at UE4's UMG system to create menus and an HUD for our AwesomeGame project.

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