Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unreal Development Kit Game Design Cookbook

You're reading from   Unreal Development Kit Game Design Cookbook Over 100 recipes to accelerate the process of learning game design with UDK book and ebook.

Arrow left icon
Product type Paperback
Published in Feb 2012
Publisher Packt
ISBN-13 9781849691802
Length 544 pages
Edition 1st Edition
Tools
Concepts
Arrow right icon
Author (1):
Arrow left icon
Thomas Mooney Thomas Mooney
Author Profile Icon Thomas Mooney
Thomas Mooney
Arrow right icon
View More author details
Toc

Table of Contents (17) Chapters Close

Unreal Development Kit Game Design Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Heads Up—UDK Interface Essentials 2. Notes From an Unreal World—Constructing Game World Elements FREE CHAPTER 3. It Lives!—Character Setup and Animation 4. Got Your Wires Crossed?—Visual Scripting of Gameplay in Kismet 5. It Is Your Destiny!—Scripting Complex Gameplay Flow in Kismet 6. Under The Hood—Configuration and Handy Tweaks for UDK 7. Hi, I'm Eye Candy!—Ways to Create and Use Particle Effects 8. Then There Was Light!—Manipulating Level Light and Shadows 9. The Devil Is In The Details!—Making the Most of Materials 10. The Way Of The Flash UI—Scaleform, CLIK, and Flash Interfaces Index

Scattering meshes on a Landscape using the Foliage tool


Foliage Mode extends the Landscape tools, and sits alongside Landscape Mode in the editor. In this recipe we'll scatter rock meshes on a Landscape surface, since the Foliage tool, while great for making forests and grass, is not limited to just that.

Getting ready

Open the file Packt_01_Foliage_Start.UDK. This extends from the previous example.

How to do it...

  1. Press Foliage Mode, shown on the right-hand side in the previous image. Then press Ctrl + Shift + F and in the Browser search for rock to expose StaticMesh assets of that type (although you can use whatever meshes you like).

  2. In the Foliage dialog there is an area, Meshes, to drop assets to be used. You can drag in several.

  3. The meshes will appear there and each will have parameters for setting scale, count, and angle when brushed. They can also be assigned to separate layers in the Landscape using existing Parameter Names (such as first, second, third).

  4. There are three icons that allow...
You have been reading a chapter from
Unreal Development Kit Game Design Cookbook
Published in: Feb 2012
Publisher: Packt
ISBN-13: 9781849691802
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image