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Unreal Development Kit Game Design Cookbook

You're reading from   Unreal Development Kit Game Design Cookbook Over 100 recipes to accelerate the process of learning game design with UDK book and ebook.

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Product type Paperback
Published in Feb 2012
Publisher Packt
ISBN-13 9781849691802
Length 544 pages
Edition 1st Edition
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Author (1):
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Thomas Mooney Thomas Mooney
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Thomas Mooney
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Table of Contents (17) Chapters Close

Unreal Development Kit Game Design Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Heads Up—UDK Interface Essentials 2. Notes From an Unreal World—Constructing Game World Elements FREE CHAPTER 3. It Lives!—Character Setup and Animation 4. Got Your Wires Crossed?—Visual Scripting of Gameplay in Kismet 5. It Is Your Destiny!—Scripting Complex Gameplay Flow in Kismet 6. Under The Hood—Configuration and Handy Tweaks for UDK 7. Hi, I'm Eye Candy!—Ways to Create and Use Particle Effects 8. Then There Was Light!—Manipulating Level Light and Shadows 9. The Devil Is In The Details!—Making the Most of Materials 10. The Way Of The Flash UI—Scaleform, CLIK, and Flash Interfaces Index

Enabling the head to face in a given direction for tracking purposes


Animators can import any key frame animation as a sequence, but it is very hard to cover all the conditions whereby a part of a character will face or follow or track another moving object during gameplay. In the next lesson, we'll show how to use the AnimTree nodes to let you rotate a bone after assigning it a controller.

Getting ready

Fully load the Packt package by right-clicking on it in the Content Browser Packages List, then highlight the group Anims. Open the AnimTree Packt_CharTree_AimStart.

You can also find an example of Aim functionality in the AT_CH_Human AnimTree for upper body movement. For the case of the upper body on our character, we'll apply an offset control to the swimming physics blending. In the next screenshot, you can see our starting point where the PHYS_Swimming channel feeds a Forward directional sequence:

How to do it...

  1. Right-click and add the node called New Animation Node | AnimNodeAimOffset....

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