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Unreal Development Kit Game Design Cookbook

You're reading from   Unreal Development Kit Game Design Cookbook Over 100 recipes to accelerate the process of learning game design with UDK book and ebook.

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Product type Paperback
Published in Feb 2012
Publisher Packt
ISBN-13 9781849691802
Length 544 pages
Edition 1st Edition
Tools
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Author (1):
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Thomas Mooney Thomas Mooney
Author Profile Icon Thomas Mooney
Thomas Mooney
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Table of Contents (17) Chapters Close

Unreal Development Kit Game Design Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Heads Up—UDK Interface Essentials 2. Notes From an Unreal World—Constructing Game World Elements FREE CHAPTER 3. It Lives!—Character Setup and Animation 4. Got Your Wires Crossed?—Visual Scripting of Gameplay in Kismet 5. It Is Your Destiny!—Scripting Complex Gameplay Flow in Kismet 6. Under The Hood—Configuration and Handy Tweaks for UDK 7. Hi, I'm Eye Candy!—Ways to Create and Use Particle Effects 8. Then There Was Light!—Manipulating Level Light and Shadows 9. The Devil Is In The Details!—Making the Most of Materials 10. The Way Of The Flash UI—Scaleform, CLIK, and Flash Interfaces Index

Creating a simple enemy Bot


In this recipe we'll introduce some AI handling concerns. We're setting up for future lessons where Bots will be used frequently. In this lesson, we'll just set up the Bot and make him fire at the player.

Getting ready

Open Packt_04_BotHandling_Start.UDK. Click in the View menu and choose World Properties; there set the Game Type for PIE to UTGame. This gives us a heads-up display in which we can see, amongst other things, the health changes this recipe involves.

How to do it...

  1. Open the Kismet Editor by pressing the icon [ ]. Hold P and click to add a Player Variable. Highlight this variable and in its properties turn off the tick box called Seq Var Player | All Players. This means the variable is specific to a single player. Every player can be given an Index to ID them. The default is 0.
  2. Right-click and choose New Event | Player | Player Spawned. In the properties for this event look for Max Trigger Count and replace the default value of 1 with 0. This means...

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