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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Explore the world of virtual reality by building immersive and fun VR projects using Unity 3D

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Product type Paperback
Published in Sep 2015
Publisher Packt
ISBN-13 9781783988556
Length 286 pages
Edition 1st Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (13) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Objects and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-based Control 5. World Space UI 6. First-person Character 7. Physics and the Environment 8. Walk-throughs and Rendering 9. Using All 360 Degrees 10. Social VR Metaverse 11. What's Next?
Index

Crystal balls


To begin, let's have a little fun while we apply a regular rectangular image as a texture to a sphere, just to see what it does and how bad it looks.

First, set up a new scene for this chapter by performing the following steps:

  1. Create a new scene by navigating to File | New Scene. Then, navigate to File | Save Scene As... and name it 360Degrees.

  2. Create a new plane by navigating to GameObject | 3D Object | Plane and reset its transformation using the Transform component's gear icon | Reset.

  3. Insert an instance of MeMyselfEye from the project prefab, set its Position to (0, 1, -1), and delete the default Main Camera.

Now, create the first sphere and write a rotator script while you're at it. I'm using the EthanSkull.png image that was provided with this book (drag and drop it into the Project Assets/Textures folder). Then, perform the following steps:

  1. Create a new sphere by navigating to GameObject | 3D Object | Sphere, reset its transformation using the Transform component's gear icon...

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