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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Explore the world of virtual reality by building immersive and fun VR projects using Unity 3D

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Product type Paperback
Published in Sep 2015
Publisher Packt
ISBN-13 9781783988556
Length 286 pages
Edition 1st Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (13) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Objects and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-based Control 5. World Space UI 6. First-person Character 7. Physics and the Environment 8. Walk-throughs and Rendering 9. Using All 360 Degrees 10. Social VR Metaverse 11. What's Next?
Index

Building in Blender


Creating realistic models with convincing materials and lighting is an art and a science that extends beyond the scope of this book. Many people just find models online that are built by experts, including the Unity Asset Store. There is, of course, a wide range of design applications available, from the most advanced, such as 3D Studio Max (http://www.autodesk.com/products/3ds-max/) and Blender, to the most user-friendly, such as Home Styler (http://www.homestyler.com/) and SketchUp (http://www.sketchup.com/).

For this project, we just need something simple. We need a small art gallery exhibit room, about 24 by 36 feet. Keeping it minimal and instructive, I want to show how you can get started with building it in Blender.

Walls

To start, draw a simple floor plan on a piece of paper or use a drawing app. Mine is just an open space with two entrances and interior walls to display artwork (Gallery-floorplan.jpg), which looks like the following image:

Now, open Blender. We'll...

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