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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Explore the world of virtual reality by building immersive and fun VR projects using Unity 3D

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Product type Paperback
Published in Sep 2015
Publisher Packt
ISBN-13 9781783988556
Length 286 pages
Edition 1st Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (13) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Objects and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-based Control 5. World Space UI 6. First-person Character 7. Physics and the Environment 8. Walk-throughs and Rendering 9. Using All 360 Degrees 10. Social VR Metaverse 11. What's Next?
Index

Managing VR motion sickness


VR motion sickness, or simulator sickness, is a real symptom and a concern for virtual reality. Researchers, psychologists, and technologists with a wide array of specializations and PhDs are studying the problem to better understand the underlying causes and find solutions.

A cause of VR motion sickness is a lag in screen updates, or latency, when you're moving your head. Your brain expects the world around you to change exactly in sync. Any perceptible delay can make you feel uncomfortable, to say the least.

Latency can be reduced by faster rendering of each frame, keeping the recommended frames per second. Device manufacturers such as Oculus and others see this as their problem to solve, in both hardware and device-driver software. GPU and chip manufacturers see it as a processor performance and throughput problem. We will undoubtedly see leaps and bounds in improvements over the coming years.

At the same time, as VR developers, we need to be aware of latency...

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