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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Explore the world of virtual reality by building immersive and fun VR projects using Unity 3D

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Product type Paperback
Published in Sep 2015
Publisher Packt
ISBN-13 9781783988556
Length 286 pages
Edition 1st Edition
Languages
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (13) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Objects and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-based Control 5. World Space UI 6. First-person Character 7. Physics and the Environment 8. Walk-throughs and Rendering 9. Using All 360 Degrees 10. Social VR Metaverse 11. What's Next?
Index

Locomotion, teleportation, and sensors


We just implemented a simple look-based mechanism to move through a virtual reality scene. You could of course decide to stick with a keyboard, joystick, or a gamepad to control your character like a conventional video game. New techniques for locomotion and teleportation control are continuously being tried. Here are some ideas:

  • Look to walk: Walk in the direction of your gaze. Your feet stay on the ground, animated. This is the mechanism that we previously implemented.

  • The hover disc: Step onto a hover disc to begin moving. Step off it when you're done. This requires a way to indicate the action of stepping on and stepping off.

  • Segway: Like the hover disc but you move forward and turn by leaning into it, and slow down or stop by leaning back.

  • The Superman fly: Jump to take off, fly by looking, and crouch to land. With positional hand controllers, you can stretch your hands out to your sides to glide and in front to go up or down. Also, take off by...

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