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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Explore the world of virtual reality by building immersive and fun VR projects using Unity 3D

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Product type Paperback
Published in Sep 2015
Publisher Packt
ISBN-13 9781783988556
Length 286 pages
Edition 1st Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (13) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Objects and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-based Control 5. World Space UI 6. First-person Character 7. Physics and the Environment 8. Walk-throughs and Rendering 9. Using All 360 Degrees 10. Social VR Metaverse 11. What's Next?
Index

Chapter 11. What's Next?

What's Next?

Composite, Getty Images (book cover image) and VR addict Public Domain (source http://www.wallpapershome.com/art/graphics/wallpaper-cyberpunk-virtual-reality-glass-addict-room-395.html)

Whether you read this book from the beginning to the end or jumped around picking and choosing what you wanted to try, I hope you learned a thing or two about virtual reality, Unity, and how to build your own VR experiences. This is just the beginning for all of us. We are pioneers, and you have an opportunity to help invent the future.

I have a few more parting thoughts that are more philosophical than you might expect in a technical book like this.

Humans are especially good at navigating 3D spaces and remembering where they've been. Having visited a place in person, you're much more likely to retain its memory than if you were just told about it. There are proven memorization techniques, such as the memory palace, where you remember names at a dinner party...

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