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Unity UI Cookbook

You're reading from   Unity UI Cookbook Over 60 recipes to help you create professional and exquisite UIs to make your games more immersive

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Product type Paperback
Published in Dec 2015
Publisher Packt
ISBN-13 9781785885822
Length 284 pages
Edition 1st Edition
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Author (1):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
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Toc

Table of Contents (12) Chapters Close

Preface 1. UI Essentials 2. Implementing Counters and Health Bars FREE CHAPTER 3. Implementing Timers 4. Creating Panels for Menus 5. Decorating the UI 6. Animating the UI 7. Applying Runtime Customizations 8. Implementing Advance HUDs 9. Diving into 3D UIs 10. Creating Minimaps Index

Creating a slider that changes colors gradually


Here, you are going to learn another type of customization that the player can perform at runtime. With this, the player has more power on how he can customize his own UI to fit suit his needs. In fact, the player will be able to switch between two colors, as in the previous chapter, but gradually and through a slider. We will handle this with a script and, as usual, using the events that are inside the Slider (Script) component.

How to do it...

  1. First of all, we need to create our slider. This can be done easily by right-clicking on the Hierarchy panel, then going to UI | Slider, and renaming it to GraduallyColorSlider. Of course, it is possible to resize the slider, change Source Image, or change the text inside. Finally, place it as you wish, in Canvas.

  2. Next, we can write a script to handle the entire process. To do this, select GraduallyColorSlider. In the Inspector, navigate to Add Component | New Script, rename it GraduallyColorSliderScript...

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