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Unity Game Development Scripting

You're reading from   Unity Game Development Scripting Write efficient C# scripts to create modular key game elements that are usable for any kind of Unity project

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Product type Paperback
Published in Dec 2014
Publisher
ISBN-13 9781783553631
Length 202 pages
Edition 1st Edition
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Author (1):
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Kyle D'Aoust Kyle D'Aoust
Author Profile Icon Kyle D'Aoust
Kyle D'Aoust
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Toc

Table of Contents (12) Chapters Close

Preface 1. Interactive Input FREE CHAPTER 2. GUI Time 3. Expandable Item Classes 4. Inventory 5. Enemy and Friendly AIs 6. Keeping Score 7. Creating Save and Load Systems 8. Aural Integration 9. Game Settings 10. Putting It All Together Index

Implementing the GUI


Now, we will add the 2D GUI that we created in Chapter 2, GUI Time.

Adding the script

Drag-and-drop the GUI_2D script onto the First Person Controller. Since we already have everything coded, your work is almost done for the GUI! In the scene, create a new empty GameObject and name it Empty; this will be used by the script. If you don't have default values for your GUI_2D script, set them to these values:

  • Current HP to 100

  • Max HP to 100

  • Current Bar Length to 0

  • Current Level to 1

  • Max Experience to 100

  • Current Experience to 0

  • Current Exp Bar Length to 0

  • Max Exp Bar Length to 100

With all of this added, when you run the scene it should look like this:

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