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Unity Game Development Essentials

You're reading from   Unity Game Development Essentials If you have ambitions to be a game developer this guide is a must. Covering all the fundamentals of the Unity game engine, it will help you understand the different elements of 3D game creation through practical projects.

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Product type Paperback
Published in Oct 2009
Publisher Packt
ISBN-13 9781847198181
Length 316 pages
Edition 1st Edition
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Will Goldstone Will Goldstone
Author Profile Icon Will Goldstone
Will Goldstone
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Toc

Performance tweaks


In this section we will look at ways in which you can boost the performance of your game as an end product. Also known as optimization, this process is crucial to do once you have ensured that your game works as expected.

Camera Clip Planes and fog

To add a nicer visual appearance to our island, we'll enable fog. In Unity, fog can be enabled very simply and can be used in conjunction with the Camera's Far Clip Plane setting to adjust draw distance — causing objects beyond a certain distance to not be rendered. This will improve performance. By including fog, you will be able to mask the cut-off of rendering distant objects — giving a less clunky feel to exploring the island. We discussed Far Clip Plane settings in Chapter 3 when we deconstructed the First Person Controller. Now, let's adjust the value of the far plane to improve performance by cutting down the distance at which objects are still rendered by the camera.

  • Expand the First Person Controller parent group by...

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