The core exam skills covered in this chapter
We will cover programming core interactions in this chapter:
- Implementing and configuring game object behavior and physics
- Implementing and configuring inputs and controls
We will also cover developing application systems:
- Interpreting scripts for the application interface flow, such as menu systems, UI navigation, and application settings
- Interpreting scripts for user-controlled customization, such as character creators, inventories, storefronts, and in-app purchases
- Analyzing scripts for user progression features, such as scoring, leveling, and in-game economies, utilizing technologies such as Unity Analytics and PlayerPrefs
- Analyzing scripts for two-dimensional overlays, such as Heads-Up Displays (HUDs), minimaps, and advertisements
- Identifying scripts for saving and retrieving application and user data
We will also cover programming for scene and environment design:
- Identifying...