Core exam skills being covered in this chapter
The following are the core exam skills that will be covered in this chapter:
Programming core interactions:
- Implement and configure game object behavior and physics.
- Implement and configure input and controls.
- Implement and configure camera views and movement.
Working in the art pipeline:
- Understand materials, textures, and shaders, and write scripts that interact with Unity's rendering API.
- Understand lighting, and write scripts that interact with Unity's lighting API.
Optimizing for performance and platforms:
- Evaluate errors and performance issues using tools such as the Unity Profiler.
- Identify optimizations to address requirements for specific build platforms and/or hardware configurations.
Working in professional software development teams:
- Demonstrate knowledge of developer testing and its impact on the software development process, including the Unity...