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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
Languages
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
Author Profile Icon Ryan Henson Creighton
Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Time for action – lights, camera, and apartment


One of the models in the Models folder in the Project panel is called brownstone. This is the brownstone apartment building from which our hapless hero has been ejected. Let's set it up:

  1. In the Project panel, click on the gray arrow to expand the Models folder.

  2. Click-and-drag the brownstone model into Scene.

  3. In the Inspector panel, set the apartment building's Transform Position to X:0, Y:0, Z:0.

  4. Our camera is not exactly pointed the right way.

  5. Let's adjust the camera's Transform to get a nice low-angle view of the brownstone building.

  6. Click to select Main Camera in the Hierarchy panel.

  7. In the Inspector panel, change its Transform Position to 35, 2.5, -38. (Note: that's negative thirty-eight).

  8. Change its Rotation values to 333, 355, 0.4.

  9. The brownstone should swing into view in your Game view.

  10. Change the camera's field of view to 51, to hide the fact that the brownstone model is only two floors high. This place is rather dimly lit, so let's set up a...

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