Welcome to Snoozeville
Let's face it: the keep-up game is dull. You've got a ball and a paddle. We're going to add a score counter, but that's just not going to cut it. We need a fun theme to hold the player's interest, and to set our Unity game apart from the rest.
How's this? Let's call the game Ticker Taker. We'll replace the ball with a human heart, and the paddle with a pair of hands holding a teevee dinner tray. We'll string these bizarre elements together with a compelling story:
Mr. Feldman needs a heart transplant–stat–and there's no time to lose! Help Nurse Slipperfoot rush a still-beating human heart through the hospital hallways to the ER, while bouncing it on a dinner tray! Drop the heart, and it's lights out for Feldman!
With a simple story re-skin, we now have a time-limited life and death drama. Doesn't that sound more exciting than "bounce the ball on the paddle"? Which game would you rather play?
To pull this off, we need to import the assets package for this chapter. When...