Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

Arrow left icon
Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Ryan Henson Creighton Ryan Henson Creighton
Author Profile Icon Ryan Henson Creighton
Ryan Henson Creighton
Arrow right icon
View More author details
Toc

Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Here comes the drop


With this groundwork literally laid, we're ready to add some code so that the X and O pieces fall into the Grid when the Squares are clicked.

Declare the following variables at the top of the GameLogic script, beneath the #pragma strict line:

  • var XPiece:GameObject;

  • var OPiece:GameObject;

Click on the GameLogic GameObject. Drag the X and O pieces into the Inspector in those variable slots.

Add this line to the ClickSquare function:

print("Square " + x + "," + y + " was clicked");
Instantiate(XPiece, new Vector3(-2.8,1,-19.7), Quaternion.identity); 

This line creates a new instance of the XPiece Prefab at a hard-coded position on the screen.

What just happened – to collide or not to collide?

Test the game and click on any of the invisible Squares. The X settles nicely into the top-left slot on the grid, as shown in the following screenshot. (If this doesn't happen, it's possible that you forgot to set the X or its Cube children's positions to 0,0,0 while you were creating the...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image