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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
Author Profile Icon Ryan Henson Creighton
Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Time for action – grabbing the picture clock graphics


As per our agreement, all the pretty pictures are pre-drawn for you. Download the Unity assets package for this chapter. When you're ready to import it, navigate to Assets | Import Package | Custom Package… and find the .unitypackage file. Open it up, and there she be! If only obtaining game graphics in a real production environment was this easy.

Let's get right to work by creating some code to make use of two of the graphics in the package—a blue clock background bar, and a shiny yellow foreground bar that will slowly shrink as time marches on.

  1. Let's go back to the top of the ClockScript and create a variable to store the elapsed time as a percentage:

    var clockIsPaused : boolean = false;
    var startTime : float; //(in seconds)
    var timeRemaining : float; //(in seconds)
    var percent:float;
    
  2. Create some variables to store the foreground (FG) and background (BG) textures, as well as the initial width of the yellow foreground bar:

    var percent:float...
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