Unity provides some Camera rigs, which can make setting up scenes much faster and help you to test out ideas. In this recipe, you'll use a Third-Person Character and the multipurpose camera rig from the default Unity asset packages to quickly create a scene with a camera that automatically follows a character as it moves, smoothing the rotation behind the character as the character changes direction:
Figure 11.18 – The MultipurposeCameraRig GameObject from Unity's Standard Assets