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Unity 2020 Virtual Reality Projects

You're reading from   Unity 2020 Virtual Reality Projects Learn VR development by building immersive applications and games with Unity 2019.4 and later versions

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Product type Paperback
Published in Jul 2020
Publisher Packt
ISBN-13 9781839217333
Length 592 pages
Edition 3rd Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Understanding Unity, Content, and Scale FREE CHAPTER 3. Setting Up Your Project for VR 4. Using Gaze-Based Control 5. Interacting with Your Hands 6. Canvasing the World Space UI 7. Teleporting, Locomotion, and Comfort 8. Lighting, Rendering, Realism 9. Playing with Physics and Fire 10. Exploring Interactive Spaces 11. Using All 360 Degrees 12. Animation and VR Storytelling 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Scripting a random walk target

Our goal is to make Ethan walk to random positions in the scene. To do this, we'll write a script that moves the WalkTarget object to random positions. Ethan will follow it. Writing scripts is an important part of developing with Unity. If you've done anything more than tinker with Unity, you've probably already written at least some scripts. We're going to use the C# programming language to do this.

If you are new to programming, don't panic! We'll provide a general introduction to Unity scripting at the end of this chapter. You can jump to that now and come back if you wish, or just follow along.

For this first script, we'll take it slow. We will attach the script to the WalkTarget object. To do that, follow these steps:

  1. Select the WalkTarget object in the Hierarchy window.
  2. In its Inspector panel, click on the Add Component button.
  3. Select New Script (you may...
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