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Unity 2020 Mobile Game Development

You're reading from   Unity 2020 Mobile Game Development Discover practical techniques and examples to create and deliver engaging games for Android and iOS

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781838987336
Length 464 pages
Edition 2nd Edition
Languages
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (14) Chapters Close

Preface 1. Building Your Game 2. Project Setup for Android and iOS Development FREE CHAPTER 3. Mobile Input/Touch Controls 4. Resolution-Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Keeping Players Involved with Notifications 9. Using Unity Analytics 10. Making Your Title Juicy 11. Game Build and Submission 12. Augmented Reality 13. Other Books You May Enjoy

Summary

With that, you learned how to publish your games on both Google Play and the Apple iOS App Store. You first learned how to build a release copy of your game, then learned how to put the game on Google Play by setting up the Google Play Console, and then finally, how to publish your app on the store. You then learned how to put a copy of the iOS version of your game on the App Store and all of the setup involved there.

I hope that you've enjoyed this exploration of features and that you continue to explore the possibilities of this space. In the next chapter, we will discover one of the newest additions to mobile game development: augmented reality.

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