In the previous recipe, we rendered the output from our minimap Camera to a Render Texture, and displayed the contents of that image in a UI Raw Image. Another example of when we may wish to capture and output the view of a Camera at runtime is to simulate an in-game surveillance Camera, such as a Closed-Circuit Television (CCTV) system. In this recipe, we will make use of a Render Texture to create an in-game surveillance camera that transmits its video to a 3D monitor elsewhere in the Scene:
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