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Unity 2018 Cookbook

You're reading from   Unity 2018 Cookbook Over 160 recipes to take your 2D and 3D game development to the next level

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Product type Paperback
Published in Aug 2018
Publisher
ISBN-13 9781788471909
Length 794 pages
Edition 3rd Edition
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Authors (2):
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Matt Smith Matt Smith
Author Profile Icon Matt Smith
Matt Smith
Francisco Queiroz Francisco Queiroz
Author Profile Icon Francisco Queiroz
Francisco Queiroz
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Toc

Table of Contents (22) Chapters Close

Preface 1. Displaying Data with Core UI Elements FREE CHAPTER 2. Responding to User Events for Interactive UIs 3. Inventory UIs 4. Playing and Manipulating Sounds 5. Creating Textures, Maps, and Materials 6. Shader Graphs and Video Players 7. Using Cameras 8. Lights and Effects 9. 2D Animation 10. 3D Animation 11. Webserver Communication and Online Version-Control 12. Controlling and Choosing Positions 13. Navigation Meshes and Agents 14. Design Patterns 15. Editor Extensions and Immediate Mode GUI (IMGUI) 16. Working with External Resource Files and Devices 17. Working with Plain Text, XML, and JSON Text Files 18. Virtual Reality and Extra Features 19. Automated Testing 20. Bonus Chapters 21. Other Books You May Enjoy

Creating a message that fades away

Sometimes, we want a message to display just for a certain time, and then fade away and disappear.

Getting ready

This recipe adapts the previous one. So, make a copy of the project for the that recipe, and work on this copy.

How to do it...

To display a text message that fades away, follow these steps:

  1. In the Inspector panel, remove the scripted component, DigitalCountdown, from the Text-clock GameObject.
  2. Create a C# script class, FadeAway, that contains the following code, and add an instance as a scripted component to the Text-hello GameObject:
using UnityEngine; 
using UnityEngine.UI; 

[RequireComponent (typeof (CountdownTimer))] 
public class FadeAway : MonoBehaviour { 
   private CountdownTimer countdownTimer; 
   private Text textUI; 

   void Awake () { 
         textUI = GetComponent<Text>();       
         countdownTimer = GetComponent<CountdownTimer>(); 
   } 

   void Start(){ 
         countdownTimer.ResetTimer( 5 ); 
   } 

   void Update () { 
         float alphaRemaining = 
countdownTimer.GetProportionTimeRemaining(); print (alphaRemaining); Color c = textUI.color; c.a = alphaRemaining; textUI.color = c; } }
  1. When you run the Scene, you will now see that the message on the screen slowly fades away, disappearing after five seconds.

How it works...

You added an instance of the FadeAway scripted class to the Text-hello GameObject. Due to the RequireComponent(...) attribute, an instance of the CountdownTimer script class was also automatically added.

The Awake() method caches references to the Text and CountdownTimer components in the countdownTimer and textUI variables.

The Start() method reset the countdown timer to start counting down from five seconds.

The Update() method (executed every frame) retrieves the proportion of time remaining in our timer by calling the GetProportionTimeRemaining() method. This method returns a value between 0.0 and 1.0, which also happens to be the range of values for the alpha (transparency) property of the color property of a UI Text game object.

Flexible range of 0.0–1.0

It is often a good idea to represent proportions as values between 0.0 and 1.0. Either this will be just the value we want for something, or we can multiply the maximum value by our decimal proportion, and we get the appropriate value. For example, if we wanted the number of degrees of a circle for a given 0.0–0.1 proportion, we just multiply by the maximum of 360, and so on.

The Update() method then retrieves the current color of the text being displayed (via textUI.color), updates its alpha property, and resets the text object to have this updated color value. The result is that each frame in the text object's transparency represents the current value of the proportion of the timer remaining until it fades to fully transparent when the timer gets to zero.

You have been reading a chapter from
Unity 2018 Cookbook - Third Edition
Published in: Aug 2018
Publisher:
ISBN-13: 9781788471909
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