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Unity 2017 Game Optimization

You're reading from   Unity 2017 Game Optimization Optimize all aspects of Unity performance

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Product type Paperback
Published in Nov 2017
Publisher
ISBN-13 9781788392365
Length 376 pages
Edition 2nd Edition
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Author (1):
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Chris Dickinson Chris Dickinson
Author Profile Icon Chris Dickinson
Chris Dickinson
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Table of Contents (10) Chapters Close

Preface 1. Pursuing Performance Problems FREE CHAPTER 2. Scripting Strategies 3. The Benefits of Batching 4. Kickstart Your Art 5. Faster Physics 6. Dynamic Graphics 7. Virtual Velocity and Augmented Acceleration 8. Masterful Memory Management 9. Tactical Tips and Tricks

The Frame Debugger


Before we dive into how batching can save us Draw Calls, let's explore a useful tool, which can help us determine how batching is affecting our Scene--the Frame Debugger.

We can open the Frame Debugger by selecting Window | Frame Debugger from the main window or clicking on the Frame Debugger button in the Breakdown View Options in the Rendering Area of the Profiler. Either approach will open the Frame Debug window.

Clicking on the Enable button in the Frame Debug window will allow us to observe how our Scene is being constructed, one Draw Call at a time. The following screenshot shows the user interface of the Frame Debugger, with a list of GPU instructions in the left-hand panel, and more detailed information in the right-hand panel:

There is a lot of information in this window, which can provide useful information if we want to debug the behavior of a single Draw Call, but the most useful area to look at is the Drawing section in the left-hand panel, which lists all of...

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