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Unity 2017 Game AI Programming - Third Edition

You're reading from   Unity 2017 Game AI Programming - Third Edition Leverage the power of Artificial Intelligence to program smart entities for your games

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Product type Paperback
Published in Jan 2018
Publisher Packt
ISBN-13 9781788477901
Length 254 pages
Edition 3rd Edition
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Author (1):
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Raymundo Barrera Raymundo Barrera
Author Profile Icon Raymundo Barrera
Raymundo Barrera
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Toc

Table of Contents (10) Chapters Close

Preface 1. The Basics of AI in Games FREE CHAPTER 2. Finite State Machines and You 3. Implementing Sensors 4. Finding Your Way 5. Flocks and Crowds 6. Behavior Trees 7. Using Fuzzy Logic to Make Your AI Seem Alive 8. How It All Comes Together 9. Other Books You May Enjoy

Giving a little perspective

The perspective sense will detect whether a specific aspect is within its field of view and visible distance. If it sees anything, it will take the specified action, which in this case is to print a message to the console.

The code in the Perspective.cs file looks like this:

using UnityEngine;

public class Perspective : Sense
{
public int fieldOfView = 45;
public int viewDistance = 100;

private Transform playerTransform;
private Vector3 rayDirection;

protected override void Initialize()
{
playerTransform = GameObject.FindGameObjectWithTag("Player").transform;
}

protected override void UpdateSense()
{
elapsedTime += Time.deltaTime;

if (elapsedTime >= detectionRate)
{
DetectAspect();
}
}

//Detect perspective field of view for the AI Character
void DetectAspect...
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