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The FPGA Programming Handbook

You're reading from   The FPGA Programming Handbook An essential guide to FPGA design for transforming ideas into hardware using SystemVerilog and VHDL

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781805125594
Length 550 pages
Edition 2nd Edition
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Authors (2):
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Guy Eschemann Guy Eschemann
Author Profile Icon Guy Eschemann
Guy Eschemann
Frank Bruno Frank Bruno
Author Profile Icon Frank Bruno
Frank Bruno
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Toc

Table of Contents (17) Chapters Close

Preface 1. Introduction to FPGA Architectures FREE CHAPTER 2. FPGA Programming Languages and Tools 3. Combinational Logic 4. Counting Button Presses 5. Let’s Build a Calculator 6. FPGA Resources and How to Use Them 7. Math, Parallelism, and Pipelined Design 8. Introduction to AXI 9. Lots of Data? MIG and DDR2 10. A Better Way to Display – VGA 11. Bringing It All Together 12. Using the PMOD Connectors – SPI and UART 13. Embedded Microcontrollers Using the Xilinx MicroBlaze 14. Advanced Topics 15. Other Books You May Enjoy
16. Index

Exploring more advanced SystemVerilog constructs

We’ve used many basic constructs in our designs. The syntax we’ve used is enough to construct anything you would like to design. There are some other design constructs, that can be useful, so I’d like to at least introduce them with an example of how to use them. The most useful construct is the interface.

Interfacing components using the interface construct

SystemVerilog interfaces can be thought of as modules that extend across other modules. An interface in its simplest form is a bundle of wires, very much like a structure. However, unlike a structure, the direction of each individual signal is independent, meaning that you can have both inputs and outputs defined within the interface.

I’ve created a project to show our PS/2 Host interface, ps2_host, implemented using an interface: https://github.com/PacktPublishing/The-FPGA-Programming-Handbook-Second-Edition/blob/main/CH14/SystemVerilog/build...

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