Creating a Vertex Group
In this section, we will create a new Vertex Group for our hair particles. You can make use of Vertex Groups to control where hair particles will be created on your character.
Let's begin! Perform the following steps:
- Select your character in the 3D Viewport.
- Press Tab to enter Edit Mode.
- Press 3 to activate the Face Select mode.
- Zoom into the top area of your character's head.
- Select the upper-middle faces of the head.
- Hold Ctrl and tap the + button on the numpad to grow the selection of faces until you have enough faces where the hair will grow from, as shown in the following screenshot:
- Click on the Object Data Properties tab on the right-hand side of the 3D Viewport.
- At the top of...