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SwiftUI Projects

You're reading from   SwiftUI Projects Build six real-world, cross-platform mobile applications using Swift, Xcode 12, and SwiftUI

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Product type Paperback
Published in Dec 2020
Publisher Packt
ISBN-13 9781839214660
Length 410 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Craig Clayton Craig Clayton
Author Profile Icon Craig Clayton
Craig Clayton
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Toc

Table of Contents (13) Chapters Close

Preface 1. Chapter 1: SwiftUI Basics 2. Chapter 2: SwiftUI Watch Tour FREE CHAPTER 3. Chapter 3: NBA Draft – Watch App 4. Chapter 4: Car Order Form – Design 5. Chapter 5: Car Order Form – Data 6. Chapter 6: Financial App – Design 7. Chapter 7: Financial App – Core Data 8. Chapter 8: Shoe Point of Sale System – Design 9. Chapter 9: Shoe Point of Sale System – CloudKit 10. Chapter 10: Sports News App – Design 11. Chapter 11: Sports News App – Data 12. Other Books You May Enjoy

Summary

In this chapter, we worked on adding an API to our SwiftUI app. We set up our own API using Combine. By completing this chapter, we have worked with model objects that are decodable. We also set up a video player that can play videos.

At this stage, you should feel comfortable with SwiftUI on all devices. You should be comfortable with being able to take any design that you see and recreating it in SwiftUI. Even though we did not design an app that works on all devices, you have all the skills you need to make this happen.

SwiftUI is a great tool once you start using it on a regular basis. Writing this book has made me fall in love with it even more because I enjoy designing with SwiftUI and then tying in interactivity with Binding and State. Because of this book, I have created video courses on learning how to design with SwiftUI. This should be sufficient proof to demonstrate how much I enjoy working with it.

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