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Swift Game Development

You're reading from   Swift Game Development Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788471152
Length 434 pages
Edition 3rd Edition
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Authors (2):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
Stephen Haney Stephen Haney
Author Profile Icon Stephen Haney
Stephen Haney
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Table of Contents (20) Chapters Close

Preface 1. Designing Games with Swift 2. Sprites, Camera, Action! FREE CHAPTER 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-Ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine – HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing out in the Crowd with Advanced Features 11. Introduction to SceneKit 12. Choosing a Monetization Strategy 13. Integrating with Game Center 14. Introduction to Spritekit with ARKit 15. Introduction to Scenekit with ARKit 16. Publishing the Game on the App Store 17. Multipeer Augmented Reality Other Books You May Enjoy Index

Chapter 2. Sprites, Camera, Action!

We will start our first game by learning how to draw shapes and textures on the screen. SpriteKit makes drawing simple by doing a lot of the hard work and exposing simple classes we can use for rendering. We are free to focus on building great gameplay experiences while SpriteKit performs the mechanical work of the game loop.

To draw an item on the screen, we need to create a new instance of a SpriteKit node. These nodes are simple; we attach a child node to our scene, or to existing nodes, for each item we want to draw. Sprites, particle emitters, and text labels are all considered nodes in SpriteKit.

Note

The game loop is a common game design pattern used to constantly update the game many times per second and maintain the same gameplay speed on fast or slow hardware. SpriteKit wires new nodes into the game loop automatically. As you gain expertise with SpriteKit, you may wish to explore the game loop further to understand what is going on &quot...

You have been reading a chapter from
Swift Game Development - Third Edition
Published in: Sep 2018
Publisher: Packt
ISBN-13: 9781788471152
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