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Swift 2 Blueprints

You're reading from   Swift 2 Blueprints Swift Blueprints

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781783980765
Length 276 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Cecil Costa Cecil Costa
Author Profile Icon Cecil Costa
Cecil Costa
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Toc

Table of Contents (10) Chapters Close

Preface 1. Exploring Xcode FREE CHAPTER 2. Creating a City Information App with Customized Table Views 3. Creating a Photo Sharing App 4. Simulating Home Automation with HomeKit 5. Health Analyzing App Using HealthKit 6. Creating a Game App Using SpriteKit 7. Creating an Apple Watch App 8. AVFoundation Index

Displaying and saving the user's health data


Once we have done the main screen, we can start displaying the user data on a new scene. Here, we will display the number of steps and the heart beats in the labels and the weight and the weight goal in the text fields, as the user can change these values. We should also give the user the option of changing the unit for the weight (kilogram, pounds, and stones).

Create a new file called CurrentDataViewController.swift. Here, we will start by importing UIKit and HealthKit. After this, create a class with the name CurrentDataViewController that inherits from UIViewController:

import UIKit
import HealthKit

class CurrentDataViewController:UIViewController {

Now, we need to start with the attributes. Firstly, we need to create an attribute of the WeightType enumeration, which we created in Helpers.swift. This way, we could check the current user preference. Place the following code just after the class opening:

    private var weightType:WeightType!

The...

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