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SDL Game Development

You're reading from   SDL Game Development If you're good with C++ and object oriented programming, this book utilizes your skills to create 2D games using the Simple DirectMedia Layer API. Practical tutorials include the development of two wickedly good games.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781849696821
Length 256 pages
Edition 1st Edition
Languages
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Author (1):
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Shaun Mitchell Shaun Mitchell
Author Profile Icon Shaun Mitchell
Shaun Mitchell
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Toc

Table of Contents (16) Chapters Close

Loading the menu state from an XML file


We now have most of our state loading code in place and can make use of this in the MenuState class. First we must do a little legwork and set up a new way of assigning the callbacks to our MenuButton objects, since this is not something we could pass in from an XML file. The approach we will take is to give any object that wants to make use of a callback an attribute named callbackID in the XML file. Other objects do not need this value and LoaderParams will use the default value of 0. The MenuButton class will make use of this value and pull it from its LoaderParams, like so:

void MenuButton::load(const LoaderParams *pParams)
{
  SDLGameObject::load(pParams);
  m_callbackID = pParams->getCallbackID();
  m_currentFrame = MOUSE_OUT;
}

The MenuButton class will also need two other functions, one to set the callback function and another to return its callback ID:

void setCallback(void(*callback)()) { m_callback = callback;}
int getCallbackID() { return...
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