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Sculpting the Blender Way

You're reading from   Sculpting the Blender Way Explore Blender's 3D sculpting workflows and latest features, including Face Sets, Mesh Filters, and the Cloth brush

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Product type Paperback
Published in Jan 2022
Publisher Packt
ISBN-13 9781801073875
Length 502 pages
Edition 1st Edition
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Author (1):
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Xury Greer Xury Greer
Author Profile Icon Xury Greer
Xury Greer
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Exploring Blender's User Interface for Sculpting 2. Chapter 2: Overview of Blender's Sculpting Workflows FREE CHAPTER 3. Chapter 3: Sculpting a Simple Character Head with Basic Brushes 4. Chapter 4: How to Make a Base Mesh for a 3D Sculpture 5. Chapter 5: Learning the Power of Subdivision and the Multiresolution Workflow 6. Chapter 6: Using Advanced Features and Customizing the Sculpting Brushes 7. Chapter 7: Making Eyeballs 8. Chapter 8: Making Accessories and Clothing 9. Chapter 9: Creating Teeth, Eyebrows, and Hair 10. Chapter 10: Rendering Sculptures for Your Portfolio 11. Other Books You May Enjoy

Creating standard clay eyeballs

While we sculpt in 3D, we tend to think of our polygons as clay instead of geometry. We learned about the MatCap shading option in the Customizing solid shading mode with the pop-over menu section of Chapter 1, Exploring Blender's User Interface for Sculpting, which gives the sculpture a clay-like appearance. MatCaps also give us better performance in the 3D Viewport so our computers can commit more resources to the sculpting brushes instead of shading.

Eyes look better when they have some kind of shininess to their surface. It would be nice to be able to assign a shiny MatCap to the eyes while using a matte clay MatCap for the rest of the sculpture. Unfortunately, at the time of this book's publication, Blender does not support assigning multiple MatCaps to different objects. We must share a single MatCap between all objects in the scene, so we need a different solution.

This problem predates digital sculpting, so we can learn a little...

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